Hard surface and Stylized: Sculpts, models, UV's, Textures - both hand painted in Photoshop and Substance PBR.
Pipelines and tools that scale art teams and UGC programs. Outsourcing across two studios, five projects.
10 shipped commercial XR apps across HoloLens, industrial sim, and telepresence, built to strict performance budgets.
I'm a 3D art leader who builds the pipelines, tools, and teams that let artists do their best work. I've shipped commercial XR applications, scaled UGC and internal art team pipelines at Rec Room, and led outsourcing programs across multiple studios. I'm currently co-founding Lost Signal, a small application and game studio.