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Chris Galvanin
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Pipeline / Outsourcing
I help teams plan, brief, and run outsourced 3D art, keeping external work on style, on spec, and on schedule from first brief to in-engine delivery.
What I cover
01
Art direction & feedback
- In progress
Style guides vendors can actually follow, paintovers, and review passes that catch drift early, before it multiplies across a batch.
02
Briefs & onboarding
- In progress
Reference packs, naming conventions, and delivery specs that reduce back-and-forth and get new vendors productive fast.
03
Pipeline & tech specs
- In progress
Poly budgets, texture standards, UV and bake requirements, engine-ready export targets, defined up front, enforced consistently.
04
QA & integration
- In progress
Final review and in-engine checks, so delivered assets hold up next to internal work, consistent quality across every team.
Let's build
something together.
Chris Galvanin
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