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XR Projects

Shipped mixed reality and mobile work: guided procedures, digital twins, product exploration, and telepresence.
01

Tire Explorer

HoloLens

HoloLens mixed reality experience that walks a prospective buyer through the intricacies of each part of a new tire with the help of a digital salesman captured using Valorem HoloBeam technology.

Responsibilities

  • Setup and ran the Valorem Tire Explorer Booth at MSFT Build 2017 as part of a team.
  • Sculpted, Modeled, and Textured all tire parts.
  • Worked with assets from concept to finish within ZBrush, Maya, Substance, and Unity.
  • Helped record HoloBeam of "salesman" using MSFT Kinects to capture point cloud data.
Tire Explorer holographic tire breakdown on HoloLens
02

HoloBeam Telepresence

Satya Nadella's Keynote, Microsoft Inspire 2018

Developed and executed art style and design with our team for Keynote experience highlighting our telepresence technology and the power of the HoloLens 2.

Responsibilities

  • Sculpted, Modeled, and Textured all Building 102 visuals.
  • Worked with assets from concept to finish within ZBrush, Maya, Substance, and Unity.
  • Worked with our developer team to prototype, create, and test this experience for the Inspire 2018 Keynote.
03

Digital Twin Manufacturing

HoloLens and Mobile

This HoloLens digital twin mixed reality experience guides a first-line worker step-by-step through fixing a broken piece of equipment in a chemical plant. Displayed in over 25 Microsoft Technology Centers around the world.

Responsibilities

  • Worked with Art Lead on visual style and UI/UX.
  • Collaborated with developers on integrating all functionality in Unity, Azure, and HoloLens.
  • Created all UI and copy, within Unity, from whiteboard brainstorming sessions.
  • Helped setup and troubleshoot the 25+ Digital Twin physical Raspberry Pi boxes that were shipped to Microsoft Technology Centers around the world.
  • Sculpted, Modeled, Textured, and Integrated all art assets into Unity.
Digital twin mixed reality experience showing live equipment telemetry
04

Vesper, First-line Worker Guide

Mobile

Vesper is a 3D instructional application that replaces conventional 2D paper or PDF instructions and costly in-person training with an interactive, customizable guided experience. This exciting new app allows for global reach and time savings to create, manage, and deliver work instructions by utilizing cloud-based storage.

Responsibilities

  • Collaborated with our 4 person team to brainstorm, prototype, and polish this application after researching what type of training apps companies would benefit from most.
  • Worked with Art Lead on visual style and UI/UX.
  • Created all UI in Unity and worked with our developer to hook up, polish, and test all UI/UX on all devices (PC, IOS, Android).
  • Created multiple models for the 3D step-by-step walkthroughs.
  • Sculpted, Modeled, Textured, and Integrated all art assets into Unity.
Vesper guided 3D work instructions running on device